The latest Minecraft: Bedrock Edition patch update is here with lots of bug fixes and changes
Minecraft players all over the earth are currently enjoying 1.17 Caves and Cliffs Update Function Ane, while Mojang Studios tirelessly develops the second half of the major release. Today, all the same, players who aren't at the forefront of early Minecraft betas and snapshots can selection up a new patch update with the release of Minecraft: Bedrock Edition i.17.30, which is currently rolling out to all platforms. As expected, this patch doesn't include whatsoever big characteristic additions, but in that location are plenty of changes, fixes, and technical updates for creators.
Those who are interested in taking a await at what'southward to come up in the second half of the Caves and Cliffs Update can besides enable the "Experimental Features" toggle in this release to enjoy some of the major features that were added in previous betas. Be aware, all the same, that these features are likely to be less stable and more buggy than the regular build.
It'south a common assertion that Minecraft is ane of the greatest games ever made, backed up by a hefty list of best Minecraft toys and gifts, and a large part of this is likely due to Mojang's constant dedication to its title. Minecraft continues to ameliorate over fourth dimension, and the ane.17.thirty update looks to exist a solid (if boring) release with lots of polish and bug fixes for players to enjoy.
The Minecraft: Bedrock Edition ane.17.30 patch update is now available for players on Xbox Series X|S, Xbox 1, PC, PlayStation, and Switch devices.
The total changelog for Minecraft: Bedrock Edition 1.17.xxx includes:
New features
Respawn Blocks Explode game rule
- Added the "Respawn Blocks Explode" game dominion, which can exist used to foreclose Respawn Anchors and Beds from exploding
Construction Cake: Corner Mode
- Corner Fashion is used with the Find push button in Save Mode to define the area to salve. Information technology volition only detect Corner Blocks with the same name as the structure being saved
Caves and Cliffs Update Experimental Features
Monster spawning
- Monsters now but spawn in complete darkness
- This change is existence made to remainder the histrion's ability to low-cal upwardly the new larger caves and make them condom from monster spawning
- Note that this modify only affects block-light and not sky low-cal
Multi Racket World Generation
- New and improved terrain and biome generation algorithm that creates more than natural terrain and biome transitions
- Improved surface ornamentation that detects the difference between when blocks are generated underwater and underground
- Introduces large ore veins to world generation adding more strategy to mining
- Introduces noodle caves to globe generation, creating pocket-sized pathways between bigger caves
- Introduces the possibility of dry cave entrances that make it easier to access the new dissonance caves
- Introduces a new algorithm that finds suitable spawn positions closer to origin
- Added logic to save and load SubChunks past absolute Y index to support data-driven dimension tiptop ranges
Changes
- Updated the Achievements push button and moved from the Contour screen to the Principal Carte du jour and Intermission screens
Fixes
Functioning & stability
- Optimised pasting Unicode text into Volume & Quill
- Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabled
- Fixed a crash that could occur after disconnecting from the cyberspace while playing in an online session equally the client on iOS
- Fixed a crash that could sometimes occur when downloading large Marketplace worlds
Gameplay
- Worlds with the Caves & Cliffs experimental toggle enabled are now more likely to have the same default world spawn position as worlds without the experiment using the same seed
- Matched respawn from Bed behavior with Java Edition by attempting to avoid placing players on damage dealing blocks when waking up and attempting to place players on the side of the bed they entered from
- Under Portals placed between chunks no longer break when leaving the Nether
- Damaging vitrify furnishings no longer bypass assimilation hearts
- Enchanting Tabular array's enchantment probability is now weighted
- Stock-still incorrect position when dismounting at a negative world height
- Abased villages are at present far rarer, more closely matching the Coffee Edition
- Fixed emissive lite propagation in ray tracing mode by increasing irradiance cache sample size
- Autumn impairment is no longer practical when falling into Scaffolding
Mobs
- Cartographers will at present only give maps to undiscovered monuments
- Tweaked Fe Golem spawning logic to better match Java Edition
- Axolotls now spawn just when there is stone up to 10 blocks under them, and not inside bubble columns
- Collecting Fish or Axolotl with a Saucepan no longer immediately releases them
- Armor Stands now drib equipped items when destroyed past burn or lava
- Limited the maximum number of Phantom mobs that tin spawn
- Goats now play their "impact 3" audio
- Grown upwardly Goats no longer lose their Horns when reloading a world
- Babe Goats no longer have horns
- Fixed an animation parity event with Skeletons not using both arms to hold their Bows
- Undead mobs standing most Powder Snow now fire unremarkably
- Pulverization Snow above undead mobs at present prevents called-for effect
- Multiple Shulkers are no longer able to spawn in the same position from spawn eggs or End Urban center generation
- Mobs tin now pathfind correctly when continuing on Amethyst Buds
- Lightning no longer randomly strikes mobs that are under blocks
- Stock-still mobs sometimes rendering with incorrect geometry when viewed from the Structure Block preview window
- Experimental Features: Wither can now be spawned at negative heights
- Ghasts no longer spawn in less than 5x4x5 areas
- Magma Cubes no longer spawn in less than 3x3x2 areas
- Medium Magma Cubes now have a larger hitbox
- The Thorns enchantment now does Knockback to mobs
Blocks
- Cave Vines tin can now be pollinated by Bees
- Enchantment Tables now emit light level 7
- The falling position of Pointed Dripstone is no longer slightly offset
- Disabled biome tinting for Spruce and Birch Leaves
- Chimera Columns are now placed properly when loaded with a Structure Cake
- Vanilla Parity: Using Bone Repast on Moss Blocks now also replaces Tuff blocks
- Grass and h2o cake tint colors are no longer slightly randomized with noise
- Fixed Lite Block not being displayed correctly when being held
- Weeping and Twisting Vines now grow correctly after the player breaks them
- Minecart with Breast will now copy over its breast contents when avant-garde pick blocked
- Crimson Roots now have a small gamble of growing on Warped Nylium blocks when using Bone Meal
- Candle now drops when Candle Cake is pushed past a Piston
- Renamed Structure Blocks will no longer have the incorrect information mode on creation
- Unicode font at present correctly highlights on Signs with glowing text
- Pumpkins placed facing Due south, East, or West now can now be used to merchandise with Villagers if they were mined with Silk Affect tools
- More Candles can no longer exist added to Candles placed without any support block
- Shulker Boxes now remain in Dispensers when dispensed at world height limit
- Monster Spawners no longer emit light
- Powder Snowfall can now exist collected with a Dispenser
- Target Blocks at present conduct Redstone signals
- Fixed text from signs cartoon on maps on ray tracing enabled hardware
- Amethyst Cluster and Amethyst Bud can no longer exist placed on Grass Path blocks
- Corrected "Deepslate Lapis Lazuli Ore" name from "Deepslate Lapis Ore"
- Fixed Bed display if the foot of the Bed is in a brighter expanse than the head
- Fixed Large Chest display then the brightest cease of the Breast is called to light the whole Breast
- Dispensers now remove bubble columns when removing water
- Bounding main Pickles now alter light depending on being in underwater or non
- Snow layers are now melted by low-cal from torches, etc.
- Vanilla Parity: Falling gravity blocks will no longer break when landing on certain blocks
- One-half of the Enchantment Table book doesn't render dark anymore
- Blocks moved by a Piston no longer announced white while moving
- Spore Blossoms no longer have a randomly offset hitbox
- Measurements of hitbox of Spore Blossoms now lucifer Java Edition
- Moss Block and Moss Rug at present break when moved by Pistons and Sticky Pistons tin no longer pull them
- Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions. Sorry, we knew it was fun but as well overpowered!
- Stock-still an issue causing Slime and Honey Block move slowdown to not be fully practical to players
- Light Blocks are once more visible while property one and properly show their brightness value
- Fixed Light Blocks not existence removed when destroying them while holding a Low-cal Block
- Stock-still Calorie-free Block brightness non being adjustable when interacting with it
- Fixed Barrier Blocks being destructible while not holding a Barrier Cake
Items
- Shulker Boxes at present drib their contents when destroyed as an item
- Bows and Tridents are now held more similarly to Coffee Edition
- Eating Chorus Fruit while gliding no longer deals autumn damage to the player
- Swords now break Bamboo in a unmarried swing
- Fixed a bug that could cause the Trident, Shield, and Crossbow to return incorrectly when an additional role player is continued over the cyberspace using a Marketplace skin
- Fixed a problems which could cause the Spyglass to announced every bit if it's being thrown when using a custom skin
- Using a Pulverisation Snow Bucket on a Cauldron filled with Pulverisation Snow no longer creates a new Pulverization Snow cake
- Clock and Compass items no longer office in the Recipe Book
- Lava Buckets can now be emptied into a Cauldron filled with Lava
- Fixed offhand Shields clipping into players' arms while in third-person perspective
- Holding a Shield in Marketplace maps no longer shows a content error
- Made projectile items move more smoothly when far from players
- Strong/Long/Splash/Lingering Potions tin can at present exist placed in the Brewing Stand up manually
- Soul Speed Boots tin can now be unequipped properly subsequently losing immovability
- Diamond Pickaxes found in Hoglin Stable chests are now enchanted
- Stock-still held items not disappearing visually to other players after a player dies when the Keep Inventory game rule is enabled
- Shears at present correctly cutting Vines and Glow Lichen faster
- Campfires and Soul Campfires now stack in the inventory
Audio
- Amethyst walking sounds are at present afflicted by the "Player" volume slider
- Deepslate walking sounds are now affected by the "Player" volume slider
- Moss Block walking sounds are now affected by the "Role player" volume slider
- Sounds of moving in/on Powder Snow are now affected past the "Player" volume slider
- Jumping and landing on blocks have now their sounds affected past the "Role player" volume slider
- Dripstone drip sounds are now affected by the "Block" volume slider
- Cake interaction "click" sounds are now affected by the "Blocks" volume slider
- Turtle Eggs no longer produce the Bone Meal sound when placed on Sand
- Swapped the toggle sounds for Levers so they are at present parity with Java Edition
- Using a Water Bucket on a fully filled Cauldron at present produces the correct sound
Accessibility
- Text to Speech chat setting once once again correctly narrates chat letters
- Text to Speech now correctly reads particular names in the inventory
- Inventory grid slots are no longer double counted for Text to Spoken language focus controls
User Interface
- Fixed the hotbar being misaligned with XP bar by ane pixel
- The hotbar is no longer besides nighttime when anti-aliasing is increased
- The crosshair no longer flickers during multiplayer sessions
- Using the bear upon interface, holding the output slot on the Stonecutter or Loom volition now chop-chop craft items
- Stock-still an incorrect popup when attempting to actuate a pack with a missing dependency
- Fixed translation issues for some keys containing upper case letters
- Replaced loading bars with new loading spinner in the Marketplace
- Recipe Book crafting estimates no longer differ from the actual results
- Cursor items no longer count towards recipe ingredient in Recipe Volume
- The selected recipe in the Recipe Book is at present deselected when the player runs out of ingredients
- Non-craftable recipes no longer displayed in Recipe Book when search machinery is used
- Nether blocks at present appear in the crafting grid if any other ingredient is unavailable
- Stock-still a wireless network connection error message that appeared when players were continued via a wired network
- Stock-still various spelling errors in Character Creator
- Hover of widget buttons were showing corrupted appearance earlier full load was complete
- Stock-still a legibility issue with some Japanese font characters
- Riding an animal now displays the correct tooltip term when played on a not-touch screen
- Experimental warning message is no longer displayed inconsistently when loading beta worlds
- A debug cord is no longer shown for how to open chat
- Fixed an result where the detail category text color did not friction match the item text color if information technology was changed in Resource Packs
- Stock-still an effect where patterns in the Loom would non display correctly with some texture packs
- The emote bicycle no longer appears when pressing Ctrl+B in-game
- Fixed Input Method Editor (IME) not working after suspending the game on Windows 10
- Added a new sidebar to some Market and Dressing Room related screens to aid ameliorate improve the experience of navigating these areas
- There is at present an particular transferring blitheness when deselecting a recipe
- Sidebar text is now localized properly when a new language is loaded or the electric current language changes
- Fixed a bug that could cause the Sign In button to announced backside the Marketplace button
- Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters
- Fixed "CR" characters incorrectly appearing at the end of lines for some display languages
- Enabled new achievements screens for VR (not including PS VR)
- Placing a Sign on Rooted Dirt now correctly opens the text editor
- The Sign In dialog is no longer shown on a split-screen game to anyone other than the principal actor on PlayStation 4
- Fixed tamed Wolves being transparent on the Structure Cake screen
Realms
- Improved responsiveness of Realms menus, particularly on Nintendo Switch
- The "Download World" button is now visible for worlds on expired Realms
- 2 player Realms no longer count against the x player realm limit
- Realms reset button will now navigate to the loading screen while reset is happening
- The Realms Slots screen will now open faster and have a loading dialog if it takes a long time
- The Realms Backup folio now only shows the virtually recent 1100 Realms backups to foreclose text overlap issues
- Switching the agile world slot in Realms no longer spams the "Fetching Globe Info" prompt
- Renaming a Realm now takes outcome immediately while playing
- Stock-still some bug with being unable to kicking players via the user interface or the
/kick
command - The text on the Realms Plus trial push on the play screen no longer changes when hovered
- Pressing the View Privacy Policy button now opens properly on Nintendo Switch
Commands
- Fixed a crash that could occur if a structure was placed with a command in an unloaded area, and that construction was deleted
- Teleporting a mob betwixt dimensions no longer causes the mob to despawn
- Loading a structure with the
/structure
command now displays the correct output messages
Technical updates
Updated Add-On Template Packs
- Updated Improver templates for one.17.30 are available for download with new resources, behaviors, and documentation
Gameplay
- Data-driven blocks can at present be added to the Creative menu
- New chemical science material reductions for Didactics Edition can now be defined in the JSON files
-
potion.prefix
andpotion..postfix
potion string resources have been renamed topotion..proper name
- Potion name string resources have been changed so at that place are separate
Splash
andLingering
string resources - The quondam fashion of using
potion.prefix
andpotion.*.postfix
is still supported - UI demark objects can now utilize the "ignore" field
- Attachables that are visible in kickoff person view will no longer return backwards
Fixes
- Fixed a issues where an entity might neglect to initialize its tag component
- Heaven no longer renders through walls of a large enclosed expanse when using fog
- Updated documentation formatting for item components and how they work inside Resource Packs and Behavior Packs
- Using Water Buckets to collect fish has been version locked to foreclose breaking quondam world templates
- Fixed controller support when editing NPC dialog
-
behavior.knockback_roar
now has a vertical and horizontal strength value - Adjusted padding for HD Textures in mipmaps level 1 in texture atlas to set texture bleeding
- Killing a custom mob with an unknown loot tabular array entry type will no longer crusade a crash, and will now throw a content error
- Rabbit with
initialEvent
specified at present scales properly to adult rabbit size - Similar to the
spawns_on_block_filter
, thespawns_above_block_filter
specifies a listing of blocks and a distance. The mob can then spawn only if the nearest block inside the specified altitude below the desired spawnpoint is in that list (water and air non included).minecraft:spawns_above_block_filter": { "blocks": "minecraft:rock", "distance": x }
- Improved documentation for
DamageableItemComponent
- Fixed the power to add launch point positional offset for projectiles spawned with the
spawn_entity
component - Fixed the ability to add together angular offset to launch vector for projectiles spawned with the
spawn_entity
component - Fixed offset not working for projectiles summoned through an interaction
- Stock-still projectile
angleoffset
value only reflected if shooter is riding another entity - Fixed rotation of projectile launch point around a mob when projectile outset specified
- Parsing of UI json field
ignored
now throws a content error if it is invalid - Fixed movement prediction interpolating with invalid information in even more scenarios
- Removed the
replace
element fromsound_definitions.json
for beingness ambiguous in its usage (and was never used)
Commands
- Commands ran through animations now will run in the order divers in animation files on all platforms, including Realms
- Animations and events divers in Behavior Packs can now run commands that require cheats without the thespian enabling cheats (such every bit setting certain rules with the
/gamerule
control) - Target selectors ry and rym now support wrapping effectually north
- The
/particle
command position argument is at present optional - The
/particle
command will at present output on success - The
/particle
control no longer shows an error when run successfully through '/execute' - The
/clone
command now copies signal strength for Levers and Redstone Grit - The
/structure
command tin can at present specify a<to: x y z>
position statement with y beneath 0 as long as information technology is equal or above the minimum height for that dimension - Added functionality for Intellisense options: "d" and "default" in the gamemode control selector
- Minecart with Command Cake tin now apply the self selector (@s) in its commands to target itself
- The
/time set
control at present sets the right fourth dimension and twenty-four hour period when specifying a time in a higher place 24000 or below the current time (e.g./time set 0
sets the day to 0,/time set 28000
sets the day to i), and/time
can now prepare or add to a negative world time - The
/spawnpoint
control can at present be used while the role player is sleeping and outputs success when setting to the player's existing spawnpoint - The camera shake control no longer shakes every player's screen when "@s" is used as the selector
GameTest Framework (Experimental)
- Renamed module "Minecraft" to "mojang-minecraft"
- Renamed module "GameTest" to "mojang-gametest"
- "GameTest" (now "mojang-gametest")
- Added helper method
spawnAtLocation(location : Location) : Entity
- Spawns an entity at the given Location - Added helper method
walkToLocation(mob : Entity, location : Location, speedModifier : number)
- Commands an entity to move to the given Location - Added method
assertCanReachLocation(mob : Entity, location : BlockLocation, bool canReach)
- Asserts that the given mob can reach the target cake location - Renamed helper method
worldLocation(location : BlockLocation)
toworldBlockLocation(location : BlockLocation)
- Renamed helper method
relativeLocation(location : BlockLocation)
torelativeBlockLocation(location : BlockLocation)
- Added helper method
worldLocation(relativeLocation : Location) : Location
- From a Location with coordinates relative to the GameTest structure cake, returns a new Location with coordinates relative to the world - Added helper method
relativeLocation(worldLocation : Location) : Location
- From a Location, returns a new Location with coordinates relative to the electric current GameTest structure block - Added helper method
spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity
- Spawns an entity at a location without any AI behaviors - Added helper method
rotateDirection(direction : Direction) : Direction
- Rotates the given management relative to the GameTest structure rotation - Added helper method
getTestDirection() : Direction
- Returns the direction the GameTest is facing based on its structure rotation - Renamed function
assertBlockTypePresent
toassertBlockPresent
- Renamed function
assertEntityData
toassertEntityState
- Removed office
assertBlockTypeNotPresent
(added booleanisPresent
toassertBlockPresent
instead) - Removed role
assertEntityNotPresent
(added boolean toassertEntityPresent
instead) - Removed part
assertEntityNotPresentInArea
(added boolean toassertEntityPresentInArea
instead) - Removed office
assertEntityNotTouching
(added boolean toassertEntityTouching
) - Removed function
succeedWhenEntityNotPresent
(added boolean tosucceedWhenEntityPresent
) - Modified signature of part
assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
- Modified signature of part
assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
- Modified signature of function
assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
- Modified signature of function
assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
- Modified signature of role
assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
- Modified signature of function
succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
- Added helper method
- "Minecraft" (now "mojang-minecraft")
- Renamed
BlockTypes
course toMinecraftBlockTypes
- Renamed
Effects
class toMinecraftEffectTypes
- Renamed
Items
course toMinecraftItemTypes
- Renamed
- Events
- Added effect
Globe.events.beforeExplosion
- Fires before an explosion occurs - Added effect
World.events.explosion
- Fires when an explosion occurs - Added issue
World.events.explodeBlock
- Fires when a block breaks due to an explosion - Added result
Earth.outcome.beforeActivatePiston
- Fires before a piston is activated - Added effect
Globe.event.activatePiston
- Fires when a piston is activated - Added read-only belongings
currentTick
to tick event - Returns the electric current server tick - Renamed event
createEntity
toentityCreate
- Renamed event
addEffect
toeffectAdd
- Renamed event
activatePiston
topistonActivate
- Renamed event
beforeActivatePiston
tobeforePistonActivate
- Renamed consequence
explodeBlock
toblockExplode
- Renamed upshot
changeWeather
toweatherChange
- Added effect
- Cake
- Added method
getDimension() : Dimension
- Added method
- Added
BlockPistonComponent
Molang
- Added experimental queries for item cooldowns:
query.is_cooldown_type
,query.cooldown_time
, andquery.cooldown_time_remaining
- Updated many Molang content errors to specify which operator or query was involved
-
min_engine_version
from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version - Added
BlockPartVisibilityComponent
- Allows creators to specify Molang conditions for each "bone" listed in the geometry JSON that plough on / off bones based on the block state
- Must have the Experimental toggle enabled to use
- Stock-still experimental
query.bone_orientation_trs
to have right translation Y and scale results - Added experimental
block_neighbor_has_any_tags
andblock_neighbor_has_all_tags
Molang queries- Takes a block relative position and a set of tags
- Returns 0 / 1
- Must take the Experimental toggle enabled to apply
- Fixed a crash that could occur when entering a globe with a custom Resources Pack that contained
query.armor_color_slot
- Fixed
query.item_remaining_use_duration
having improperly scaled or inverted results (This is to ready a Versioned Change every bit of engine version 1.17.30) - Added
query.facing_target_to_range_attack
, which returns whether or not the queried role player'sminecraft:behavior.ranged_attack
goal is currently running - Moved experimental Molang queries (other than those related to Actor Properties) to a new "Experimental Molang Features" toggle
- Improved Molang documentation related to experiments
- Experimental queries and language expressions now list which experiment(s) they crave to exist available
- Versioned Changes are now detailed in the documentation, starting with the
query.item_remaining_use_duration
set
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Microsoft looks to be bringing tabs to File Explorer on Windows 11
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